Logout
Logs user out of server. It's basically just a wrapper version for logout method of playerState service and ResetStoredProfileId method
Method Parameters
| Parameter | Description |
|---|---|
| forgetUser | Boolean, whether to reset the stored profile id for the user. |
Usage
http://localhost:3000
- C#
- C++
- Obj-C
- Java
- JavaScript
- Dart
- Roblox
- GDScript
- Lua
- Cloud Code
- Raw
_bc.Logout(true);
_bc->logout(true);
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[_bc logout:true
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
_bc.logout(true);
_bc.logout(true);
_bc.logout(forgetUser:true);
local callback = function(success, response)
if success then
print("Success")
else
print("Failed | " .. tostring(response.status_message))
end
end
wrapper:logout(player.UserId, callback)
var result = await _bc.logout(true)
if result.status == 200:
print("Success")
else:
print("Failed: %s" % result.status_message)
local forgetUser = true
local callback = function(success, response)
if success then
print("Success")
else
print("Failed | " .. tostring(response.status_message))
end
end
_bc:logout(forgetUser, callback)
// N/A
// N/A
JSON Response
// N/A