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Version: 5.7.0

CreateLobbyWithPingData

Creates an instance of a lobby.

Use PingRegions to generate the ping data.

ServiceOperation
lobbyCREATE_LOBBY_WITH_PING_DATA

Method Parameters

ParameterDescription
lobbyTypeThe type of lobby to look for. Lobby types are defined in the portal.
ratingThe skill rating to use for finding the lobby. Provided as a separate parameter because it may not exactly match the user's rating (especially in cases where parties are involved).
otherUserCxIdsArray of other users (i.e. party members) to add to the lobby as well. Will constrain things so that only lobbies with room for all players will be considered.
settingsOwner settings for this lobby.
isReadyInitial ready-status of this user.
extraJsonInitial extra-data about this user.
teamCodePreferred team for this user, if applicable. Send "" or null for automatic assignment.
pingDataPing times for each region available for this lobby type. Can use GET_REGIONS_FOR_LOBBIES to retreive the list of regions for a given lobby type. pingData is automatically passed in on the client.

Usage

http://localhost:3000
string lobbyType = "4v4";
int rating = 76;
string[] otherUserCxIds = { "123456:aaa-bbb-ccc-ddd:asdfjkl" };
string settings = "{}";
bool isReady = false;
string extraJson = "{}";
string teamCode = "blue";
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};

_bc.LobbyService.CreateLobbyWithPingData(lobbyType, rating, otherUserCxIds, settings, isReady, extraJson, teamCode, successCallback, failureCallback);